Tuesday, October 30, 2012

Gearbox Software


Gearbox Software

Gearbox is a video game company in Plano Texas. They are known for video game titles such as Brothers In Arms, Borderlands, Duke Nukem, and have worked with other studios on Halo, Aliens, Tony Hawk, and James Bond.

I am interested in their Concept Artist position that they have available. I was applying for Pixar's Sketch Artist position but has now been taken down from their website. So I chose Gearbox to take its place and wrote my cover letter for that.

Gearbox: Concept Artist Position


Thursday, October 25, 2012

Since Tuesday

        Completed editing the dialogue together. Still need to add an effect to it but at least I can start animating and timing it to the voice.
       
        Completed moving the Photoshop backgrounds into Animate Pro, still need to put them in focus but do not need to go back in to Photoshop.


Recording Lines- 45 minutes
Editing Lines Together- 2 hours

Tuesday, October 23, 2012

Sound and Backgrounds

            Finished with the backgrounds that needed to be done in Photoshop. This weekend I got all the dialogue of the Knight's voice recorded (unsure if this is "The Voice", but about 85% positive being open to a voice that's better if I find it). This week I'll be editing the sound and moving the Photoshop backgrounds into Animate Pro.

Thursday, October 18, 2012

Three Choices for After School

Pixar

         Character Sketch Artist

  • receive descriptions fo characters and environmental elements
  • create rough sketches for review and approval
  • assemble packets to guide the computerized models with sketches, plan views, and technical drawings
CalArts
  • tuition for 2013-2014 -$38,438
  • application deadlines- (preferred) Nov. 30, 2012; (regular) Jan. 4, 2013
  • App. fee ($50) domestic
   Experimental Animation-MFA
  • foundation of techniques and concepts
  • 2d drawn and direct animation
  • stop-motion
  • 2d & 3d computer
  • history courses of animation
(Still working on Third Choice, recently changed my mind)




Thursday, October 11, 2012

Work Log One


Backgrounds:
          
                So far with the backgrounds that I've completely finished and will not need to be edited or brushed up in any way are 15 of them. Some of these backgrounds are used several times in the animation, so there are more than 15 shots completed. Each background's time varies since some I've had to go back and fix or redo it.


*Long shot: more time spent to detail, important since it will be shown for a longer time.
*Edited: went back to change, time worked my vary.

Background One: 2-3 hours (redone)
Background Two: 4-5 hours (redone and long shot)
Background Three: 2-3 hours (redone)
Background Four: 4-5 hours (long shot)
Background Five: 4-5 hours (long shot)
Background Six: 2
Background Seven: 2
Background Eight: 3-4 (edited)
Background Nine: 4-5 hours (used several times)
Background Ten: 2
Background Eleven: 2-3
Background Twelve: 2
Background Thirteen: 2
Background Fourteen: 3-4
Background Fifteen:4-5 (used several times)

Script:
Day One: 6 hours
Day Two: 3 hours
Day Three: 2 hours (finished)
Day Four: 1-3 hours (edited)
Day Five: 1-2 hours (edited)

Story Board:
(spent about a two weeks)


Week One: 9-10 hours
Week Two: 10-11 hours


(includes writing out ideas and drawing in the frame)


Some times were written down and some weren't, times will vary.



Thursday, September 20, 2012

Environments

I wanted to work with texture, depth, focus, and lighting with my backgrounds. I've figured out my system of producing my environments by drawing first then moving on to the nest image. After a certain number of shots I'll go back over them and add texture and some highlights. I'm still deciding on how to draw, texture, and light the background. Most of the images only have the fore-ground and mid-ground. I believe my line is heavier in the first two images and have decided to go back and change them later so that they will match the others.










Tuesday, September 18, 2012

Revising of Knight and Rookie

Revisions made on Knight and Rookie.

The Knights shoulders are more rounded, the neck less thick, and added a light brown to the cloth.

The Rookie has a more softened jaw and has his collar zipped up.